Peter Hirschberg

Showing posts with label interview. Show all posts
Showing posts with label interview. Show all posts

Sunday, February 7, 2010

An Update on Peter Hirschberg and 'Vector Tanks' on Touch Arcade

Nice article on Vector Tanks Classic on Touch Arcade.com!!

http://toucharcade.com/2010/02/07/an-update-on-peter-hirschberg-and-vector-tanks/



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Monday, March 23, 2009

Vector Tanks mentioned in the Washington Post

Mike Musgrove of the Washington Post interviewed me last week for an article about the iPhone gaming culture and mentions me and my iPhone game Vector Tanks.



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Monday, March 2, 2009

Vector Tanks mentioned

Here's an interview with Chris Byatte of Chillingo - publisher for my game Vector Tanks. My game is mentioned several times in the interview. Thanks Chris!

http://www.pocketgamer.co.uk/r/iPhone/Zen+Bound/news.asp?c=11863


Monday, September 1, 2008

August 23rd Benefit Game Day results!

Last weekend's Game Day was a MASSIVE success. I hope everyone had fun. I estimate that over 150 people were in attendance. It was definitely the biggest Game Day yet.

Thank you to all who donated. Thanks to you, over $3000 was raised to help with Shawn's medical expenses!

Here is the video!



I only got to shoot video when things were just getting started. The video doesn't show the full extent of how busy it really was!

The local TV station came out to do an interview. Unfortunately they didn't even mention the benefit. Ummm...huh??!



The "Luna" Bounce.



Here are some photos that were taken by others and sent to me:



And some others:

http://s95.photobucket.com/albums/l156/mikemc3/Game%20Day%208-23/

http://www.documentone.ca/?p=324

http://www.flickr.com/photos/tags/lunacityarcade/

A huge thank you to the following people who provided crucial help during the event!

Fred and Darrian Stoki
Carl Haines and the extended Haines family
Jacob Rose
The Young Marines
The VFW (for loaning the tables and chairs)
Michael Verrechia
Sam Blackburn
Jim Talbot

Sunday, August 3, 2008

Toy Collector Magazine Article - "Game Not Over"

"A quarter keeps the fun going at Peter Hirschberg’s Luna City Arcade"




The August issue of Toy Collector Magazine has an interview with me about my arcade. Read the full article online here!

Toy Collector Magazine - "Game Not Over"

The article says I've been collecting for 6 years which is totally wrong. I've been collecting for around 20 years.

Monday, April 7, 2008

Radio Interview

I've been told the radio interview recorded Sunday before last will be aired this Wednesday. They have a posting about it already:

http://www.cbc.ca/spark/blog/2008/04/welcome_to_the_luna_city_arcad.html

Additional stations will most likely follow, but more details to follow...

Sunday, April 6, 2008

Mini Interview with the designer of the Tron arcade cabinet - George Gomez

Back in February I received an email from George Gomez. George explained to me that he had designed the cabinet for the coin-op version of Tron for Bally/Midway back in the 80s. Wow! He said that a colleague had forwarded my computer animated Tron short to him, and he was absolutely thrilled by it. I was so flattered! Over the next couple of months we sent a few emails back and forth, and I thought I'd compile that here as sort of a "mini interview". George gives some fascinating details here.

I'll start things off with a vintage photo that he emailed me (click for a larger version). From the date on the calendar, you'll notice that this is from 1982.




GG: I designed the TRON that you modeled and one of the guys at work sent me your movie. Awesome job!

Peter: Holy crap. Seriously???

GG: Yep!

Peter: I grew up totally in love with the Tron cabinet. It's just gorgeous! That's why I decided to model and animate it. I've always considered the Tron cabinet to be the absolute pinnacle of arcade game cabinets - everything before just built up to Tron, and everything after went downhill.

GG: What did you use to model it? I was blown away that you picked up the surface textures that I etched into the control grip. Talk about bring back memories. Also the vacformed cockpit looks like the real deal. I've been staring at the thing all day. Awesome job. How long did it take?

Peter: The Tron animation took about 4 months to model and set up, and about 6 months of rendering time on a single Core 2 machine. I modeled most of the machine in Truespace, but the monitor shroud / cockpit and the joystick I modeled in Maya using subdivision surfaces. I'm trying to transition to using Maya exclusively, but it's challenging.

GG: If you look closely at the wall behind me in the photo that I sent you, you can see my original storyboard for the light cycle wave hanging on the wall. Somewhere I have my hand carved original control grip. I will take pix and send them to you.

Peter: And thanks for the awesome photo of you from 1982. I love stuff like that. I absolutely MUST blog about you on my site.

GG: Peter, i'm working late on my latest game(NBA Ballers:Chosen One) for PS3 and X360, not as cool as the old days but its the business today. I'll definitely dig up some stuff for you. Blog away, I dont mind. I'm glad you guys grew up enjoying the work that's really the greatest satisfaction.

Peter: I was restoring my Gorf machine last week and found myself wondering if you designed the cabinet for that game as well. It definitely has a lot of similarities with to Tron cabinet.

GG: I did the control grips, but not the cabinet. If you look closely at the red and black plastic insert on the back of the stick you'll find my name hidden in the red and black "pixel" array. The reason that there are similarities is that I started out with the basic Gorf shape when I mocked up the first one.

Peter: That makes sense. I always assumed the Tron grips came first, but I guess Gorf did come out before Tron. I'll have to go look for your name in the Gorf stick insert. :-)

GG: Yes, Gorf came out first. I had a Gorf cabinet laying around and I wanted to mock up the TRON cabinet quickly. The Gorf cabinet was designed by Dave Nutting. I designed the grips for Gorf and we were actually having a problem with the internal switch. I asked the molder to make me a set of clear grips so that I could see what was happening with the switch. I had those in my office years later when I started working on TRON. I was fooling around with a black light in order to get the cabinet to glow like the guys in the movie. I was leaving work one day and I turned off the lights in my office and I noticed that I had left one of the black lights on and I looked at the grips and they were glowing blue! So I turned right around and started working with the black light directly into the front of the control panel to glow the grips. The next problem was overcoming the fact that when you add UV inhibitors to the plastic for durability it kills the fluorescence of the plastic. So I worked with the vendor until we came up with a material formulation that was durable but still glowed.

Peter: Ah, I love the details! That's great! Thanks so much! Let me know if there's anything I can ever do for you!

Thanks again George! What a thrill! The Tron cabinet is truly one of the nicest video game cabinets ever designed, and holds a very magical place in my memories.



UPDATE: I was asked to see if George could tell us what it was he was working on in the photo, above. His answer was: "Yes, turn the photo upside down and you will see that I was proposing that the company go get the StarWars licence. I am working on a sit down cabinet that looked like a TIE fighter. It turned out that Atari got the license. Also on my table notice the gun prototype. I designed that gun that for a space themed gun game that never made it. I took a standard gun handle and frame and made the scope, barrel and stock in order to change the look of it."


Luna City in EGM Magazine

EGM ("Electronic Gaming Monthly") Magazine has a shout-out to Luna City in this month's newsstand issue.



In a graphic titled "Retro Road Trip", one of the stops featured on their "tour" is Luna City Arcade! See the area circled in red, below (click the image for a larger version)




Thanks to all who pointed this out to me!

Thursday, April 3, 2008

Game Day

WOW! I can't believe how many people came for the impromptu Game Day last Sunday! I'm still recovering from it. Something like 60 people were in attendance. The last of the guests left at around 10:30pm. Visitors were for the most part people I hadn't met before. It was pretty cool seeing so many people showing up in tshirts with Atari, Pacman, Space Invaders on them. It almost felt like a convention.

I think the radio interview went well, although I'm a little concerned about my daughter being somewhat coached to say "my dad is crazy" on tape. Thanks.

Jason Scott made it out again. He actually flew out just to be interviewed, and ended up arriving after the journalist had left. Sorry Jason! I wish the timing had worked out better. He did have this to say about the visit, and posted some nice photos of the event as well!

I'm interested in any photos others may have taken. Especially photos of all the cars in the driveway!

Finally, here's some video!

Friday, March 21, 2008

Impromptu Game Day - Next Sunday, March 30th @ 2pm!!

I will be having an impromptu Game Day - Next Sunday, March 30th @ 2pm!! All are welcome!

I'm sorry about the short notice, but I just found out the final date yesterday. Sharon Pettigrew, a journalist for NPR, will be there on the 30th to interview me for a documentary that will air on The Canadian Broadcasting Corp as well as affiliated NPR stations. They have requested that I get as many people there that I can so they could also be interviewed for the documentary. Here's your chance to be on the air and explain why you love the classic arcade machines!

Hope you can make it and show your support! :-)

Please email me for directions if you are interested in attending!

Thursday, March 6, 2008

Gameroom Magazine Cover Story

My family and I made the cover of the March 2008 issue of Gameroom Magazine. There's a nice interview with me, and another article written by Julie. And of course lots of photos of the gameroom.

March 2008 Gameroom Magazine

Thursday, February 21, 2008

More Radio Interviews

Here's a couple more radio interviews with me. The first one is about 20 minutes long and the second one is about 5 minutes long.

97X FM: "Dwyer & Michaels in the Morning: Interview with Peter Hirschberg"
KNIX Country: "Ben & Matt: Interview with Peter Hirschberg"

I also added these to the "Press" web page on my Luna City Arcade site.

Saturday, February 16, 2008

DigitalLifestyle.tv Video Interview

Here's the video interview that DigitalLifestyle.tv did with me a couple weeks ago.

Sunday, February 10, 2008

Interview with 'The Digital Lifestyle'

On Saturday, a crew from The Digital Lifestyle, a 24-hour online video network dedicated to technology news, rumors, and lifestyle, did a video interview with me. I'll let you know whenever the video is online!

Here is a picture of me with the 2 people from the show that came out.

Saturday, January 19, 2008

GameTap Interview

Today I had a video crew out to interview me for an upcoming GameTap segment called "Tapped In". I was interviewed about my collection, the new gameroom, Missile Command, and the Vectrex console. I was interviewed for about 5 hours and was pretty tired by the end of it, but it was fun.



If you’d like to check out the series, go to http://www.gametap.com/home/views/watch/watch.jsp, click GAMES on the left hand side, then click Tapped In. Unfortunately you have to install a player to watch, which only worked in IE for me. Bummer. I'll keep people posted when any of the interview shows up on the GameTap site.

Sunday, February 18, 2007

Interview and Article About Me

Here's a very flattering article about me that just surfaced on the web:
http://ascii.textfiles.com/archives/000316.html

Wow.

And here's an interview with me by High Scores Arcade
http://highscoresarcade.com/interviews/peterhirschberg.htm